---
id: asset_vtkupsqb5ffd
version: 1
metadata_revision: 2
license_spdx: CC0-1.0
attribution_required: false
verification_status: reviewed
sha256: 54c84eb05d05dad705d4a99ed2b196d53e9d520546021727afdb1719d420b909
file_url: https://api.spritefetch.dev/files/asset_vtkupsqb5ffd/v/1/teleporter-beam.png
json_url: https://api.spritefetch.dev/v1/assets/asset_vtkupsqb5ffd/v/1/
---
# Teleporter Beam

Teleporter Beam is a flat effect sprite sheet with 58 frames at 128x128 px. An animated teleporter beam particle effect, 128x128 px frames on a 1024x1024 sheet.

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; no separate license file.
- Attribution: Not required. Suggested credit: "Teleporter Beam by para, from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Reviewed (reviewed), 2026-10-21
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 1024 x 1024 px, 392,544 bytes
- SHA-256: 54c84eb05d05dad705d4a99ed2b196d53e9d520546021727afdb1719d420b909

```bash
curl -L -o teleporter-beam.png "https://api.spritefetch.dev/files/asset_vtkupsqb5ffd/v/1/teleporter-beam.png"
echo "54c84eb05d05dad705d4a99ed2b196d53e9d520546021727afdb1719d420b909  teleporter-beam.png" | sha256sum -c
```

## Slicing
Use frame_width, frame_height, grid_cols, and grid_rows to slice the sheet, and animations[] to group frames into clips.

| frame_width | frame_height | grid_cols | grid_rows | margin | spacing | pivot | frame_count (derived) | frame_size (derived) |
|---|---|---|---|---|---|---|---|---|
| 128 | 128 | 8 | 8 | 0 | 0 | x 64, y 64 | 58 | 128x128 |

The grid has 64 cells; 6 are blank padding (frame indices 0, 1, 2, 3, 62, 63) and are not part of any animation.

| Animation | Frames | fps | Loop |
|---|---|---|---|
| play | 4–61 | 30 | yes |

```json
{"frame_width":128,"frame_height":128,"grid_cols":8,"grid_rows":8,"margin":0,"spacing":0,"pivot":{"x":64,"y":64},"animations":[{"name":"play","frames":[4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61],"fps":30,"loop":true}],"frame_count":58,"empty_frames":[0,1,2,3,62,63]}
```

## Provenance
Source: https://opengameart.org/content/animated-particle-effects-2 · Author: para · Retrieved 2026-10-21
License snapshot: https://api.spritefetch.dev/files/asset_vtkupsqb5ffd/v/1/license.txt (SHA-256 bdd04d61…daf73086)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_vtkupsqb5ffd/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
