---
id: asset_ut88fs9xnmbd
version: 1
metadata_revision: 2
license_spdx: CC0-1.0
attribution_required: false
verification_status: reviewed
sha256: e4d06897d50ec1dd809f5fca984e52a72580b65c0b42d922b5c4d7de959952a4
file_url: https://api.spritefetch.dev/files/asset_ut88fs9xnmbd/v/1/red-demon-skeleton-walk-cycle.png
json_url: https://api.spritefetch.dev/v1/assets/asset_ut88fs9xnmbd/v/1/
---
# Red Demon Skeleton Walk Cycle

Red Demon Skeleton Walk Cycle is a pixel-art character sprite sheet with 12 frames at 24x32 px. A red demonic skeleton walking in four directions, 24x32 px frames, 3 per direction (rows: up, right, down, left).

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; no separate license file. File extracted from a zip attachment listed on the page (safe in-memory extraction, PNG members only). Derivative of artisticdude's CC0 'Zombies & Skeletons' (https://opengameart.org/node/6669) and LordNeo's CC0 'round shield [64x64]' (https://opengameart.org/node/10893); both upstream pages re-checked as CC0 on 2026-10-27. PNG files only (no .xcf).
- Attribution: Not required. Suggested credit: "Red Demon Skeleton Walk Cycle by AntumDeluge (Jordan Irwin), reworking artisticdude and LordNeo, from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Checked by curator bot (reviewed), 2026-10-28
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 72 x 128 px, 1,410 bytes
- SHA-256: e4d06897d50ec1dd809f5fca984e52a72580b65c0b42d922b5c4d7de959952a4

```bash
curl -L -o red-demon-skeleton-walk-cycle.png "https://api.spritefetch.dev/files/asset_ut88fs9xnmbd/v/1/red-demon-skeleton-walk-cycle.png"
echo "e4d06897d50ec1dd809f5fca984e52a72580b65c0b42d922b5c4d7de959952a4  red-demon-skeleton-walk-cycle.png" | sha256sum -c
```

## Slicing
Use frame_width, frame_height, grid_cols, and grid_rows to slice the sheet, and animations[] to group frames into clips.

| frame_width | frame_height | grid_cols | grid_rows | margin | spacing | pivot | frame_count (derived) | frame_size (derived) |
|---|---|---|---|---|---|---|---|---|
| 24 | 32 | 3 | 4 | 0 | 0 | x 12, y 32 | 12 | 24x32 |

| Animation | Frames | fps | Loop |
|---|---|---|---|
| walk_up | 0–2 | 8 | yes |
| walk_right | 3–5 | 8 | yes |
| walk_down | 6–8 | 8 | yes |
| walk_left | 9–11 | 8 | yes |

```json
{"frame_width":24,"frame_height":32,"grid_cols":3,"grid_rows":4,"margin":0,"spacing":0,"pivot":{"x":12,"y":32},"animations":[{"name":"walk_up","frames":[0,1,2],"fps":8,"loop":true},{"name":"walk_right","frames":[3,4,5],"fps":8,"loop":true},{"name":"walk_down","frames":[6,7,8],"fps":8,"loop":true},{"name":"walk_left","frames":[9,10,11],"fps":8,"loop":true}],"frame_count":12}
```

## Provenance
Source: https://opengameart.org/content/skeletons-rework · Author: AntumDeluge (Jordan Irwin), artisticdude and LordNeo · Retrieved 2026-10-27
License snapshot: https://api.spritefetch.dev/files/asset_ut88fs9xnmbd/v/1/license.txt (SHA-256 036c3666…31d7f552)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_ut88fs9xnmbd/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
