---
id: asset_khme8p7626e6
version: 1
metadata_revision: 2
license_spdx: CC0-1.0
attribution_required: false
verification_status: reviewed
sha256: 0025d6ae1bbd3519431bc8e9b6a277a0a2e4a3d817792bd354be771ad51d918c
file_url: https://api.spritefetch.dev/files/asset_khme8p7626e6/v/1/loading-ring-effect.png
json_url: https://api.spritefetch.dev/v1/assets/asset_khme8p7626e6/v/1/
---
# Loading Ring Effect

Loading Ring Effect is a pixel-art effect sprite sheet with 121 frames at 100x100 px. An animated pixel-art loading ring effect, 100x100 px frames laid out 11x11.

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; no separate license file. File extracted from a zip attachment listed on the page (safe in-memory extraction, PNG members only).
- Attribution: Not required. Suggested credit: "Loading Ring Effect by CodeManu, from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Reviewed (reviewed), 2026-10-21
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 1100 x 1100 px, 55,905 bytes
- SHA-256: 0025d6ae1bbd3519431bc8e9b6a277a0a2e4a3d817792bd354be771ad51d918c

```bash
curl -L -o loading-ring-effect.png "https://api.spritefetch.dev/files/asset_khme8p7626e6/v/1/loading-ring-effect.png"
echo "0025d6ae1bbd3519431bc8e9b6a277a0a2e4a3d817792bd354be771ad51d918c  loading-ring-effect.png" | sha256sum -c
```

## Slicing
Use frame_width, frame_height, grid_cols, and grid_rows to slice the sheet, and animations[] to group frames into clips.

| frame_width | frame_height | grid_cols | grid_rows | margin | spacing | pivot | frame_count (derived) | frame_size (derived) |
|---|---|---|---|---|---|---|---|---|
| 100 | 100 | 11 | 11 | 0 | 0 | x 50, y 50 | 121 | 100x100 |

| Animation | Frames | fps | Loop |
|---|---|---|---|
| play | 0–120 | 30 | yes |

```json
{"frame_width":100,"frame_height":100,"grid_cols":11,"grid_rows":11,"margin":0,"spacing":0,"pivot":{"x":50,"y":50},"animations":[{"name":"play","frames":[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120],"fps":30,"loop":true}],"frame_count":121}
```

## Provenance
Source: https://opengameart.org/content/free-pixel-effects-pack · Author: CodeManu · Retrieved 2026-10-21
License snapshot: https://api.spritefetch.dev/files/asset_khme8p7626e6/v/1/license.txt (SHA-256 3a984fc6…d656ba3b)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_khme8p7626e6/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
