---
id: asset_a7ex4yxedwgx
version: 1
metadata_revision: 3
license_spdx: CC0-1.0
attribution_required: false
verification_status: reviewed
sha256: 06405b627fb01a2cfff3f6681f63a5a22e1f0ffd97eac92475ddbe84420b1f50
file_url: https://api.spritefetch.dev/files/asset_a7ex4yxedwgx/v/1/zombie-and-skeleton-walk.png
json_url: https://api.spritefetch.dev/v1/assets/asset_a7ex4yxedwgx/v/1/
---
# Zombie and Skeleton Walk

Zombie and Skeleton Walk is a pixel-art character sprite sheet with 36 frames at 32x64 px. A spiky green zombie (3-frame walk) and a red-eyed skeleton (6-frame walk) in four directions, one row per direction (down, left, right, up), 32x64 cells.

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; derivative of artisticdude's CC0 'Zombies & Skeletons'.
- Attribution: Not required. Suggested credit: "Zombie and Skeleton Walk by Reemax (original art by artisticdude), from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Checked by curator bot (reviewed), 2026-10-23
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 288 x 256 px, 19,432 bytes
- SHA-256: 06405b627fb01a2cfff3f6681f63a5a22e1f0ffd97eac92475ddbe84420b1f50

```bash
curl -L -o zombie-and-skeleton-walk.png "https://api.spritefetch.dev/files/asset_a7ex4yxedwgx/v/1/zombie-and-skeleton-walk.png"
echo "06405b627fb01a2cfff3f6681f63a5a22e1f0ffd97eac92475ddbe84420b1f50  zombie-and-skeleton-walk.png" | sha256sum -c
```

## Slicing
Use frame_width, frame_height, grid_cols, and grid_rows to slice the sheet, and animations[] to group frames into clips.

| frame_width | frame_height | grid_cols | grid_rows | margin | spacing | pivot | frame_count (derived) | frame_size (derived) |
|---|---|---|---|---|---|---|---|---|
| 32 | 64 | 9 | 4 | 0 | 0 | x 16, y 64 | 36 | 32x64 |

| Animation | Frames | fps | Loop |
|---|---|---|---|
| zombie_walk_down | 0–2 | 6 | yes |
| zombie_walk_left | 9–11 | 6 | yes |
| zombie_walk_right | 18–20 | 6 | yes |
| zombie_walk_up | 27–29 | 6 | yes |
| skeleton_walk_down | 3–8 | 6 | yes |
| skeleton_walk_left | 12–17 | 6 | yes |
| skeleton_walk_right | 21–26 | 6 | yes |
| skeleton_walk_up | 30–35 | 6 | yes |

```json
{"frame_width":32,"frame_height":64,"grid_cols":9,"grid_rows":4,"margin":0,"spacing":0,"pivot":{"x":16,"y":64},"animations":[{"name":"zombie_walk_down","frames":[0,1,2],"fps":6,"loop":true},{"name":"zombie_walk_left","frames":[9,10,11],"fps":6,"loop":true},{"name":"zombie_walk_right","frames":[18,19,20],"fps":6,"loop":true},{"name":"zombie_walk_up","frames":[27,28,29],"fps":6,"loop":true},{"name":"skeleton_walk_down","frames":[3,4,5,6,7,8],"fps":6,"loop":true},{"name":"skeleton_walk_left","frames":[12,13,14,15,16,17],"fps":6,"loop":true},{"name":"skeleton_walk_right","frames":[21,22,23,24,25,26],"fps":6,"loop":true},{"name":"skeleton_walk_up","frames":[30,31,32,33,34,35],"fps":6,"loop":true}],"frame_count":36}
```

## Provenance
Source: https://opengameart.org/content/zombie-and-skeleton-32x48 · Author: Reemax (original art by artisticdude) · Retrieved 2026-10-23
License snapshot: https://api.spritefetch.dev/files/asset_a7ex4yxedwgx/v/1/license.txt (SHA-256 a48acc40…b3d8f12f)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_a7ex4yxedwgx/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
